About
Hi! I'm Zheng, currently a third-year Ph.D. student at UC Santa Barbara, working with Prof. Lingqi Yan. I hold both a Master's and a Bachelor's degree from Shandong University, where I had the opportunity to work with Professors Lu Wang and Yanning Xu. Additionally, I am honored to have collaborated remotely with Professor Beibei Wang during my master's program.
I did my first internship at NVIDIA, worked with Edward Liu. My second internship is at Adobe, where I was working with Miloš Hašan, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, and Fujun Luan.
My research mainly focuses on rendering; more specifically, real-time ray tracing, light transport algorithms, material modeling, and exploring how emerging technologies can aid rendering.
Resume for internship [Dec 2023]
Publications
Project Page Paper Slides Supplemental video DOI Code (coming soon)
Project Page Paper Presentation slides video Supplemental video DOI
Misc
I am passionate about optimizing my scientific workflow. Here are some tools that have been instrumental in my workflow:
- For reading papers, making sense of research, and developing intuition: Heptabase.
- For finding related papers: Connected Papers.
I am also actively collecting related resources in teach-yourself-research for developing basic research skills.
Here are two interesting renderings I created while I was taking Wei Dai’s online course, using Mental Ray. It is due to these two images that I embarked on my journey into rendering research.
I am ranked in the top 1.9% of the game Dota 2.