About

Hi! I'm Zheng, currently a third-year Ph.D. student at UC Santa Barbara, working with Prof. Lingqi Yan. I hold both a Master's and a Bachelor's degree from Shandong University, where I had the opportunity to work with Professors Lu Wang and Yanning Xu. Additionally, I am honored to have collaborated remotely with Professor Beibei Wang during my master's program.

I did my first internship at NVIDIA, worked with Edward Liu. My second internship is at Adobe, where I was working with Miloš Hašan, Valentin Deschaintre, Iliyan Georgiev, Yannick Hold-Geoffroy, Yiwei Hu, and Fujun Luan.

My research mainly focuses on rendering; more specifically, real-time ray tracing, light transport algorithms, material modeling, and exploring how emerging technologies can aid rendering.

Resume for internship [Dec 2023]

Publications

ExtraSS: A Framework for Joint Spatial Super Sampling and Frame Extrapolation
Songyin Wu, Sungye Kim, Zheng Zeng, Deepak Vembar, Sangeeta Jha, Anton Kaplanyan, Ling-Qi Yan
ACM SIGGRAPH Asia 2023 (Conference Track)

Project Page Paper Supplementary Supplemental video


Ray-aligned Occupancy Map Array for Fast Approximate Ray Tracing
Eurographics Symposium on Rendering 2023 (CGF track)

Project Page Paper Slides Supplemental video DOI Code (coming soon)


Lightweight Neural Basis Functions for All-Frequency Shading
SIGGRAPH ASIA 2022

Project Page Paper Supplementary DOI


Temporally Reliable Motion Vectors for Better Use of Temporal Information
Zheng Zeng, Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan
Ray Tracing Gems II

Project Page


Temporally Reliable Motion Vectors for Real-time Ray Tracing
Zheng Zeng, Shiqiu (Edward) Liu, Jinglei Yang, Lu Wang, Ling-Qi Yan
Computer Graphics Forum (Proceedings of Eurographics 2021)

Project Page Paper Presentation slides video Supplemental video DOI


Joint SVBRDF Recovery and Synthesis From a Single Image using an Unsupervised Generative Adversarial Network
Eurographics Symposium on Rendering 2020

Project Page Paper Code DOI


Denoising Stochastic Progressive Photon Mapping Renderings Using a Multi-Residual Network
Zheng Zeng, Lu Wang, Beibei Wang, Chun-Meng Kang, Yanning Xu
Journal of Computer Science and Technology (CVM2020)

Project Page Paper Slides Presentation slides video DOI


Misc

I am passionate about optimizing my scientific workflow. Here are some tools that have been instrumental in my workflow:

  • For reading papers, making sense of research, and developing intuition: Heptabase.
  • For finding related papers: Connected Papers.

I am also actively collecting related resources in teach-yourself-research for developing basic research skills.

Here are two interesting renderings I created while I was taking Wei Dai’s online course, using Mental Ray. It is due to these two images that I embarked on my journey into rendering research.

I am ranked in the top 1.9% of the game Dota 2.